Ffx-2 matchmaking reward

The field is a 8x8 grid covered with anywhere from fiends. As you cross, a set of colored spheres will appear for the next step forward. Green indicates it is safe at that point to cross, yellow means hazardous, and red means certain death and will end the game. You are timed as you cross. The limit ranges from to depending on the game level.


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If the timer runs out, you lose the game. Three types of fiends will be roaming the playing field. Each one has its own method and range in which it will attack. Running into or directly in front of any one of these fiends will mean instant death for your lizard. Game levels are unlocked as you increase in publicity level.

The higher the level the more fiends you must pass. After successfully completing a field, you will be given the option to continue. As you continue the payout rate will increase, however if your lizard is killed you will lose everything from that set of games.

If you continue, the time remaining from the previous game will add on to the next field. The time you have left when you decide to quit will determine your rate of payout. Bet and win credits with a live version of a slot machine. Stop fiends as they fly by in hopes for 3 in a row.

Matchmaking side quest information

Press to stop the spinning reels. The fiends will come to a halt. There are six fiends per reel and the number of credits won depends on the type of fiend lined up between two triangular marks. Each fiend has its own multiplier, the fiends with higher multipliers are harder to line up. The payout is of course determined by this multiplier. Timing is key for winning. The reels repeat, so try to memorize the order as best as you can before pressing. Practice with level 1 to become better at the faster reels in following levels. As with the other minigames found on the Calm Lands, the levels and amount you can bet are determined by your publicity level.

The objective of this game is to feed a monkey while it is balancing on a bird. Continuously feed the monkey trying to keep it's weight in a certain range to win. If you feed it too little, the monkey and bird will fly off. If you feed it too much, the monkey will over-weigh the bird and both will come crashing down. Ether effect ends the game with no payout.

There will be a set of 5 chests on the ground below the monkey. Pick from those to determine the fruit that will be fed to the monkey. You will not know what type of fruit will be in each chest - they are randomly generated. You however can call upon Rikku to fill the chests with heavier fruits or Paine to stock the chests with lighter fruits. Keep in mind though that you have limited chances to use their help. As you open more and more chests, at around 20 the rate of large fruits will increase.

Final Fantasy X-2 - PR Sidequests for Chapter 2

After opening about 30 chests, special fruits start to appear that can help you greatly or hurt you deeply. Keep the monkey between pounds. Any more or any less will end the game. If your monkey is close to reaching either end of that spectrum, press to end the game for payout.

Publicity Campaign

In each round you are presented with a line of flying fiends. Some of these fiends are real and others are decoys The amount of decoys increases with level. You must shoot the required number of fiends that are real by pressing to advance to the next stage. Each stage will become progressively harder. There are 12 rounds in total, you can however stop the game after successfully completing a stage for payout.

A simple tip for earlier rounds is to watch the movement of the fiends. The real ones will spin around, and the decoys will have no movement. Be aware however, that in later rounds, the decoys will also move. Fortunately though in the opposite direction than the real fiends. Each stage will require a good eye. Stages to are fairly easy because the ratio of real fiends to decoys is high and the real fiends will spin. Stages to the number of decoys starts to rise and the movement of the real fiends will become more erratic.

Stages to will be the hardest as the ratio of real fiends to decoys becomes 1 to 4.

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Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Retrieved from " https: This page was last edited on 13 May , at Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Orlando Panpour, Gyarados, Azumarill. There's different mini-games for the PR missions. I don't know what they are, as I have yet to complete it, but Open-Air, and Argent have a different final game.

Steam Community :: Guide :: FFX-2 PR Campaign / There Goes the Bride Mission

Argent's, according to people, is easier to farm. They also have different stocks of items to trade points for. As for the other question. If you get ? PR points, you've reached the highest level. Any more are unnecessary. For Marriage, you already get the best reward at just 30 points, but I think you can go on until points just for a "better result" the reward stays the same though.

Question Details

There is one answer to both your final questions: If you bring either of the factions to PR points, you can then buy a unique Garment Grid for two million Gil at the shops there. If you get both of them to , you can buy both GGs, if you only get one, you can only get the other in New Game Plus. In that sense, it does matter which you pick, and there IS a reason to get both sides to PR points.

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