Dota 2 ranked matchmaking blog

Dota 2 features a list of over a hundred different characters, each as diverse and flexible as the next. Countering picks is one of the hardest feats of Dota 2 which is why, this is something not everyone can do. Even the professional Dota 2 teams have one or two player who manage the draft, while the others just sit back and watch. That being said, due to the advancements in the Dota 2 community, numerous websites have surfaced which aid players in counter the enemy picks.

We advise you to give these websites a try and see what happens. Now that you have an idea of how important your hero pick is, in Ranked Matchmaking, there are a few key in-game mechanics that are just as vital as picking the right hero. These mechanics might seem minor at first but when it comes to Ranked Matchmaking, the smallest of things can have the greatest of effects in a game.

So, if you wish to get the upper hand in Ranked matches, we would advise you to master the following:. Denying creeps restrict enemy players from gaining experience.


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Plus, with the current Dota 2 update, players you deny the creep, get a percentage of the experience, in return. As a result, supports can use this mechanic to gain up on lost experience.

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Getting the killing blow on the enemy creep, grants you a decent amount of gold and experience. This mechanic is the most important one as getting last hits is the most core method for accumulating gold in the game. There are several different types of runes, and they may be picked up by any hero. Picking up a rune consumes it, granting the hero a special buff for a short period of time. You might think that TP are useful saving you time. However, these 50 Gold items, are much more than that. If used timely, TPs can be used for both, ganking and countering enemy ganks.

Plus, with the help of tree, these can be used to get you out of messy situations. Heroes can slow down the movement of creeps by getting in front of them. This obstructs the creeps and forces them to move around the hero.

If the hero does this at the beginning of a lane and keeps moving forward with the creeps while blocking them, this can make a significant impact on where the two creep lines will fight in lane. A technique beneficial for melee heroes is to draw creep aggro by attempting to attack an enemy hero in lane right-clicking them and then immediately moving away and back to your tower. The creeps will follow you until they reprioritize their target and return to attacking your creeps. This will result in a reversal of where your creeps and the enemy creeps are.

You can control a lane by harassing enemy heroes that are in range of the creeps. With enough harassment, you can deter enemies from being able to get close enough to last-hit.


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Instead of allowing your creeps to continue to move down the lane and ultimately engage the enemy creeps, they can be drawn out of a lane to fight the neutral creeps in a nearby jungle camp instead. If done right, this can give you the early on lane advantage you need, to get the upper hand over your enemies. Pulling the lane at the right time allows you to stack the neutrals camp.

These stacked camps can then be taken out by carries to give them the gold boost they need. A consumable item that can be placed on the map providing vision of the area around it. These items provide the team with the vision they need to make planned ganks.

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This gives your team more freedom to move around and gank or farm without being seen. Trees and high ground might now be something beginners think is important. However, players who have been playing Dota 2 for quite some time know exactly how important these two features are.

If use correctly, both trees and high ground, provide the player with unparalleled advantage against their enemy which can be used for a number of different way. With the return of the Solo Queue, solo players who enter Ranked Matchmaking can now choose to be matched only with other solo players. Any player who selects this option will be placed into matches where all ten players are queuing solo. Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams.

With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis. This update also includes several changes intended to remove undesirable behavior from the matchmaking pool. First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement.

The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority. Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned.

This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues.

While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses. Here is a link to help with adding a phone number: So, how long until Valve starts selling phone numbers?

Ranked matchmaking changes in Dota

Why a phone number will solve any problem? Live Events Next event in 4h 48m. Dragon vs DBG 4h 48m. IPC vs Neon 7h 48m. U vs TBD 10h 48m. Chaos vs TnC 2 days.


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    TEAM vs Truffle 2 days. BS vs FNM 3 days. Liquid vs Pango 3 days. EG vs Aster 3 days. Fnatic vs Alliance 3 days. In short; Solo queue is back, and by that we mean true solo queue where all 10 players are NOT in a party.

    Matchmaking Rating

    Linked phone number , this means that all the players have to register a unique phone number to their account in order to play Ranked matchmaking. There will be a two-week grace period from today during which players have time to register a number, but starting on May 4th, accounts without a registered number will no longer be eligible for Ranked play. If a phone number is removed from an account after registration, a new number can be added, but there will be a three-month waiting period before the removed number can be registered on a new account.

    This is to prevent using the same number on multiple accounts. Online services that provide phone numbers are not allowed.