Destiny matchmaking for weekly heroic

Nightfall strike should have it too. And vault of glass if it doesn't. Comment Reply Start Topic. Post History Loading, please wait. This may take some time Yup, this would be useful for a large portion of the user base. I would want the daily to be optional matchmaking though. This is a split board - You can return to the Split List for other boards. Log In Sign Up. Keep me logged in on this device Forgot your username or password?

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Discussion Heroic Strikes currently harder than NF, have matchmaking. I just remember the posts when heroics became match made before House of Wolves, a lot of people liked to run the solo or at their own pace with a friend. They didn't like being forced into matchmaking. This was back when heroics were a single strike for the whole week and the primary use to obtain strange coins.

Just goes to show that even when bungie listens there is still going to be the same amount of complaints. If they were to have them return in the near future in the same fashion as the prestige version, it may put a crimp in matchmaking as the fire team leader picks the modifiers and there will iOS be no leader.

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Only issue I see is when they add the modifiers back in which they hinted may happen. If they function the same as prestige, who would select them in a match made environment? If they change them again, I want a total stripping back - just hardcore modifiers, with some nice ones that influence guardian performance and tactics, and no points and such on screen unless you play with scoring active for emblem hunting etc. The heroic strikes have been awesome, going in on day no joke.

It was a real challenge to get through them. I know my squad enjoyed adjusting our strategy after boss wipes and gotten my back at it. Regarding Nightfalls, I like the system they have in place now for prestige. Choosing modifiers allows anyone to determine the level of difficulty they want to have. A solo player who wants a challenge can select something fitting while a team of three can go balls deep and drop their light way down for an intense challenge.

It can be disheartening to be repeatedly beaten by a boss, but I enjoy the difficulty and it does remind me of days gone by. In D2 before now, heroic strikes were a cakewalk. I enjoy the new nightfall system more than the timer in some ways - and I agree it has its perks.

Where the only necessity to victory is to survive and end the boss. Then the optional scoring card can be used to trigger its own scores active nightfall modes with personally set modifiers. Letting me choose to go back to orbit without a suitable reward? Back when I had to do it? Felt amazing to pull it off, but the difficulty was so high it often led to cheeses. I always enjoy a good conversation.

Heroic Strikes currently harder than NF, have matchmaking. : DestinyTheGame

What I like about the current Nightfall is not the scorecard, although I know there are plenty that do. What I enjoyed is being able to drop my power level down. There was nothing like going into it with two clan mates, after dropping it way down, and seeing skulls over the enemies heads.


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We did it first on the Tree of Probabilities and we all died pretty much instantly at the opening outside spawn on Mercury haha. We misjudged the difficulty,. I just want it as standard too. I believe it's difficulty, currently. It's specifically because there was an achievement tied to completing the Nightfall and by gating it behind a DLC people who only purchased the base game wouldn't be able to get that achievement. This is a violation of both Microsoft's and Sony's certification requirements and they would have been de-certed if they let it stand.

Because if they can do the later, I'm not sure why the nightfall wouldn't do the same. You get a silly aura and maybe an emblem No extra rewards though, unless you consider that stuff rewards. It's not a power level issue, it's that heroics have forced modifiers and nightfalls can be done with no modifier and still get the loot. As if you couldn't give people multiple NF options depending on the content they bought? I mean, they can determine whether you qualify for the nightfall. You are playing lower light level content with rewards up to XXX max light based on your fireteam makup.

And I can see that all those with the DLC immediately leaving this matchup if they know their rewards are capped because of playing with someone without the DLC. And I wouldn't blame them for leaving since they have every right to. I see your point but the "friend" with the DLC is basically helping the non-DLC player anyways so why would you leave? So, Bungie is already locking people out of the nightfall based on that. Cool you thought it up. Now implement the scaling in a game with other moving parts and a community that flames you for everything.

This game has so many issues. Bungie is one of the largest developers in the world.

They have employees. They dwarf a studio line digital extremes. We are talking about basic decade old core functionalities of games. There is simply no excuse. Neither of these DLCs were sufficient value. And we're4years in without basic features expected in a coop game. Like comically bad storytelling, lack of basic features, unacceptably slow balancing and patching and on and on and on.

Matchmaking contributes to the difficulty of heroic strikes at the moment. I hate how for a week we'll have solar singe on, but the daily challenges can still be for void and arc. I end up having to be less helpful trying to get arc kills with my secondary weapon for a strike or two or run the wrong class so my arc soul can get five kills.

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If we're going to have a weekly singe, I'd prefer any strike challenges be the same element. With so many players still under level you would think the priority would be the ability to actually complete strikes more so then the daily challenges. There have been so many strikes that I eventually had to quit because minutes of wiping at bosses with randoms.

I just pay attention early and requeue if people are dying for dumb reasons or something along those lines. This was my first Heroic post-Warmind, grounded was active, we were all sub but the other two randoms did not give up either.