Bad matchmaking dota 2

I raged at him only to hear back the most noobish things possible. That made me check his Dota 2 profile and his level. He is level I am level 62 in Dota 2 so this made me wonder how the hell did I get with him in the same team. I thought that maybe in the other team there was a party composed of a high level player and a beginner. That makes sense right?

After the match I checked the levels of all the players in that game. P — level 17 The Radiant: If you add the levels in the dire team you end up with , for the radiant team the sum of all levels is So roughly double, right? Now look at the final score again. The dire 21 and the radiant 43, roughly double, right?

And everyone is happy! I am not happy, in fact I am MaD bro but not at you, at Valve! HOW is this fair?!? How can you pretend that your matchmaking system works even a bit?!? I mean just WHAT is this?!?

I know what you mean Maybe 1 in 5 games I play isn't a complete landslide. IDK I think its a pretty good joke, tbh. And no, level has literally nothing to do with skill.

Matchmaking

I would be like level 80 right now if it wasn't for some 3 months I spent in lowpri. Level is only somewhat of a correlation of skill level. A lot of this is because of the same reasons for it in other games. Some people can play this game for years and still be relatively terrible at it. There's also the genre similarity aspect, such that someone being familiar with other moba's will be better than someone who has never played one. However, Dota2 has the unique situation of being an almost identical clone of it's former.

You nominate a hero and your opponents will be more likely to pick that hero I noticed this with Tinker: If multiple players nominate the same hero just invalidate all the secondary nominations also invalidated for the nomination counter in the system message, so it doesn't say 5 heroes nominated and 1 hero banned when 5 players nominate AM. The second part is also important. I have seen players ban a teammate's selected hero out of spite. I don't think showing the currently selected hero in the nomination phase serves any meaningful purpose.

Also if a player selected a hero for a nomination his hero selection should be blank more important if the nomination does not succeed. I don't think there's much to say here.

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If you are close to 10k behavior score and over 4k MMR I assume a similar unranked hidden MMR you'll notice that the game tends to pair you up with multiple smurfs more often since the 'Welcoming new players' update. This turns into a horrible experience when multiple smurfs battle over core positions.

Once a new account reaches very high skill rating do not classify him as a new player any more. Players that reach very high skill rating quickly on a new account are guaranteed to be smurfs. This way the high behavior and high rated players are matched with other high rated players and not preferably with smurf accounts.

Dota 2 matchmaking level - Free Chat Without Taboo

If you decide to leave the game you are no longer able to report anyone, even if the post game screen eventually comes up. A lot of players are using hotkeys over mouse interactions wherever possible. Abilities, Items, Ability level up button.

Dota 2 - Awful loss - Riki play #3

If you play quite a bit of Kunkka you'll notice it's easy to accidentally disable Tidebringer autocast when you move southwards. Using abilities or items. Glyph cooldown plays a very important role, especially in the later stages of the game. There's multiple ways to easily add the second team's glyph:.


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Create new 'shared' Glyph of Fortification icon: Ignoring a player also mutes player-related system messages. If you ignore a player you cannot see the following messages:. Unconfirmed if it affects the random message, buyback message, tower deny message, gather for item, etc. There are still a lot of bugs in the game.

Some of them are severe and haven't been looked at or fixed in years. It takes a dedicated man to find all these faulty interactions and he has done it for free Even for gameplay bugs he often adds very detailed instructions on how to fix them. As far as I know quite a few pro players play Invoker with legacy keys. Tower deny message is shown in chat window instead of kill feed where the Tower kill message is. Edge pan users have a hard time scrolling the kill feed window. I suggest moving the scrollbar to the right side of the kill feed window instead of the left side, since the left side is the screen edge that activates edge pan.

If an enemy hero that you have not had vision over yet jungle LC, looking at ya teleports to a tower you see a naked Storm Spirit silhouette instead of the actual hero that is teleporting. Muscle memory can cause you to accidentally swap etc. Player profile commend counter is wrong. Commend and report button are right next to each other.

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The problem is once you accidentally commend someone you can no longer report him. Tip and commend could be above the hero frame and report below? Regardless there could be a small little UI change that separate these buttons to prevent these mishaps. Moving Blink Dagger from Backpack to Inventory will no longer allow you to get off a Blink when being damaged. These keys are often times used by players to switch between control groups, or to use items.

Basically adjust some of the recipes presented. If all players are in the game, anyone can immediately resume a pause. It should be possible to have an uninterrupted 30 second pause for your team, even if no one is disconnected. This is once per team and replenishes every 5 or 10 minutes.


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  5. You could make this kind of pause require 2 players to pause: If one teammate then presses pause in the next 30 seconds it'll start a pause. This way it requires 2 people to do something same as current pause where one player DCs and hopes another player pauses , but the first player does not have to DC. They are tied to players. Too bad, you can only pause for 2x30 seconds because pauses are tied to players and not teams. If an enemy is disconnected you can pause the game for 30 seconds and the other team cannot resume.

    It should be up to the team of the disconnected player to pause and not his enemies.